HSZ Review: Sonic Adventure 1

This was Sonic’s First 3D Outing on the Dreamcast with Chao Gardens and More”

Platform: Dreamcast,
Release: 1998


This was My First 3D Sonic Game and I might Complete Miles “Tails” Prower’s Part of the Story (Speed Highway)
The Gameplay shifts from 3rd Person, behind the hedgehog running, which doesn’t control very well, and 2D side-scrolling sections here and there which control marginally better (since you’re pretty much just holding forward and hitting the jump button). Enemies and bosses are dispatched by rolling through them, bouncing off them, or boosting through them, but Sonic has always been more about lightning fast platforming than kicking enemies’ collective asses. When Sonic Adventure released, the graphics were amazing, and the sense of speed was unmatched.
This Game was so Fast in fact, that you probly did not know how this Game is Broken it actully is. Sonic Adventure is so flawed that the Borders are Unplayble.
The Controls are a another Failiure, Sonic and Co. manuver poorly even at slow speeds, and there are bizzare collision detection rules in place that will cause you to become caught in bizarre invisible traps that require some frantic thumbstick jerking to break free of. This extends elsewhere throughout the game, 
Sonic Adventure has a Overworld or a Adventure World that features mild Platforming, Characters control even worse in Adventure Areas than they do in Action Stages. 

Verdict

Sonic Adventure is, in hindsight, the culmination of everything that made all (poorly aged) flash, and very little substance. Even as a curiosity, I would advise you give Sonic Adventure a wide berth so play Sonic Forces & Team Sonic Racing instead

No comments:

Post a Comment